FAQ

The Great Game FAQ

  1. What is Savage Worlds?
    Savage Worlds is a generic role-playing game system, which is intended for the conversion of other rpg systems. It differs from GURPS in that it is a simplified system, and in that the bulk of the Savage Worlds conversion is intended to be done by the GM, rather than through the use of source books. There is some complexity of the game that is lost, even in comparison with a system like Pathfinder. However, the game plays quickly, and it is easy to personalize the campaign setting without making a great big mess.
  2. Why is the GM using the Savage Worlds system?
    The problem is that no game system really has a setting that fits with the game system that the GM wanted to write. The next problem is that it is overly difficult for both the GM and the players to deal with a homebrew system of any complexity. So, the GM has decided to use the Savage Worlds system, in hopes of drawing some interested players.
  3. So what is the setting?
    You can read the index page to see a brief summary of the setting, which begins in a city called Phoenix Hawk City. The setting is a place where advanced technology butts heads with swords, elves, greenskins and sorcery. It has some strong similarities to the Shadowrun universe. Another possible analogy is to the Warhammer 40K universe.
  4. What kind of character should I make – I’m confused?
    You should come talk to me as the GM. In the opinion of the GM, you should dream up the character you’ve always dreamed of playing. Send me a message – and tell me what you want to try. I won’t say no – although we will have to tailor the character’s strength and weakness.
  5. What do I need to bring?
    You need pencil, paper, and an eraser. You need a D20 dice set, and a pack of standard playing cards. The playing cards can be of any size or design, as long as the cards are not see-through. Savage Worlds using the playing card deck – including the jokers – to decide some of its action. However, most of the action is decided through standard dice rolls. You will also need a miniature to represent your character during combat. After that, maybe a beverage and a snack.
  6. I need a character sheet?
    There will be a character sheet available through a linked attachment in the near future. As stated before, any other character confusions should be directed towards me as the GM.
  7. Will there be any connection with the past Cthulhu game?
    My famed and notorious Cthulhu game will dovetail with this game on a certain level. If anyone remembers a group called, ‘the Shoal,’ – they will be a major player in the setting. There also could be meetings with characters or events from the, ‘modern Cthulhu,’ part of that Cthulhu campaign, as well as other Lovecraft material.

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